Finally, a powerful mission builder, which lets you add your own voice and graphics files, and extensive multiplayer options increaseį/A-18's life span on your hard drive. Outside the cockpit, the campaign is not dynamic, but the briefings do a good job of telling you why you're flying a particular mission and how it fits in Unfortunately, the beauty translates into major demands on your hardware-EA's recommendation of a Pentium II 350 and a 3-D accelerator with 16 megabytes of memory is low-balling it. The graphics, particularly the lighting effects, are beautiful, though the terrain is dark and mostly featureless. In the sky, you are plunged into the Scandinavian theater of a hypothetical Russian civil war between Communist and democratic factions, where it's your job to slam-dunk the Reds into the dustbin of history with a myriad of devastating weapons. The good news is, after you fly the narrated training missions and plow through the dense manual, you will feel like a pilot and never look at Gulf War bombing footage the same way. The casual player unwilling to invest a lot of time learning the ins and outs of the sophisticated avionics on board the Super Hornet is going to be looking for the ejection handle in the virtual cockpit of this carrier-based jet fighter. Details: Jane's has a reputation for making sims that work your brain as well as your reflexes, and F/A-18 is no exception. Ez Mike Musgrove Tom Ham Daniel Greenberg February 11, 2000
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